pokestar
pokestar contiene 18 skills recopiladas de ewei068, con cobertura ocupacional por repositorio y páginas de detalle dentro del sitio.
Skills en este repositorio
Add new moves to the battle system. Use when implementing attack, status, or support moves for Pokemon.
Add a Pokemon (real or fake) to src/config/pokemonConfig.js with its moves, abilities, rarity, and evolution data. Use when the user asks to add, register, implement, or create a new Pokemon, Pokemon form, or fake/custom Pokemon in the battle system.
Find a Pokemon's Discord emoji string — canonical (e.g. `<:25:1100282072003772457>`) from `pokestar-pk-{n}`, form variants (e.g. `<:483origin:1404654211324448848>`) from `pokestar-forms-1`, or fakemon (e.g. `<:ashpikachu:1109522092283658250>`) from `pokestar-pk-extra` — via Playwright CLI. Use when the user asks for a Pokemon's emoji, emoji ID, form emoji, fakemon emoji, or needs an `<:name:snowflake>` string.
Create an implementation plan before adding one or more Pokemon via the `add-pokemon` skill. Builds Pokemon, moves, and abilities tables with all required inputs, flags unimplemented moves/abilities, and produces step-by-step implementation instructions. Use when the user asks to plan adding a Pokemon, plan a Pokemon batch, or invokes this skill before `add-pokemon`.
Verify Discord bot changes by running the bot and testing commands in Discord via Playwright CLI. Use when the user asks to test, verify, or check bot commands in Discord.
Verify a Pokemon's configuration in pokemonConfig.js by testing its moves and abilities in Discord via Playwright CLI. Use when validating a Pokemon's battle behavior after configuration changes.
Add Pokemon abilities to the battle system. Use when implementing passive abilities that trigger on events.
Add battle effects (buffs, debuffs, shields) to the battle system. Use when creating temporary status modifiers.
Add held items to the battle system. Use when creating items Pokemon can hold for passive or triggered effects.
Write unit tests for battle moves. Use when a move has complex or unique logic that warrants testing.
Create and run Jest unit tests. Use when implementing tests or validating changes.
Register and manage battle event listeners. Use when abilities, effects, or items need to respond to battle events.
Add Discord commands to the bot. Use when implementing new slash commands or message commands.
Create Deact UI elements for Discord bot interfaces. Use when building new UI components.
Create custom Deact hooks for reusable UI logic. Use when extracting shared state/callback patterns.
Handle Discord component interactions in Deact. Use when implementing button clicks, select menus, and user input.
Create or use Discord modals with Deact. Use when implementing form inputs and text submissions.
Use Deact hooks for state management, memoization, and side effects. Reference for all available hooks.