Use this skill when the user asks to write a post-mortem, run a retrospective on a shipped or failed project, analyze an incident, or capture lessons from a near-miss. Trigger phrases include "write the post-mortem", "run the retro", "debrief this incident", "what went wrong", "post-mortem de este incidente", "retro del proyecto", "lessons learned", "blameless retro". Produces a timeline of facts, contributing factors, action items with owners, and structural signals, without blaming individuals.
Instalación
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Use this skill when the user asks to write a post-mortem, run a retrospective on a shipped or failed project, analyze an incident, or capture lessons from a near-miss. Trigger phrases include "write the post-mortem", "run the retro", "debrief this incident", "what went wrong", "post-mortem de este incidente", "retro del proyecto", "lessons learned", "blameless retro". Produces a timeline of facts, contributing factors, action items with owners, and structural signals, without blaming individuals.
post-mortem
Anchor: A post-mortem is a tool for the next incident, not a trial for the last one.
When to use
Use this skill when the user needs a structured retrospective on something that has already happened. Works for:
An outage, security incident, or production bug with customer impact.
A launch that failed to move the intended metric.
A project that shipped late, over budget, or with features cut.
A near-miss where the wrong outcome was avoided but barely.
A recurring pattern of small failures that suggests a structural issue.
Do not use when:
The user is red-teaming a plan before it executes. Use red-team-review.
The user is evaluating a candidate after a failed hire. Use candidate-evaluation.
The user is writing a scorecard for an ongoing vendor. Use vendor-evaluation.
Philosophy
A post-mortem is a ritual, and rituals serve results. Three handbook concepts apply. No heroes, no blame: blaming individuals makes the next post-mortem harder to write honestly, and hides the structural conditions that produced the failure. The goal is to change the conditions, not to name a villain. Rituals serve results: a retro that follows the template but produces no change in how the team operates next time has failed. Every post-mortem closes with things that will be different, owned, and scheduled. Cultural signals are delivery: how the retro is run is itself the signal. A team that cannot hold a blameless conversation about a failure will deliver differently than one that can.