Mobile-specific optimization for R3F/Three.js. Use when targeting mobile devices.
Idioma del texto original: inglés
Menú
Skills en este repositorio
SkillsMP ha recopilado 70 skills de feliperyba/ralph-orchestra. Abre una skill para revisar su origen y sus detalles.
feliperyba/ralph-orchestraMostrando 30 de 70 skills recopiladas.
Mobile-specific optimization for R3F/Three.js. Use when targeting mobile devices.
Idioma del texto original: inglés
Core R3F/Three.js performance optimization principles. Use when FPS drops below 60.
Idioma del texto original: inglés
Sprite animations, tweens, animation chains, and timeline sequences
Idioma del texto original: inglés
Keyboard, mouse, touch, and gamepad input management for Phaser
Idioma del texto original: inglés
Particle emitters for visual effects like fire, smoke, explosions, and magic
Idioma del texto original: inglés
Arcade physics velocity, acceleration, collision, and bounds
Idioma del texto original: inglés
Matter.js physics: realistic bodies, constraints, and simulation
Idioma del texto original: inglés
Scene transitions, data passing, and scene lifecycle management
Idioma del texto original: inglés
Sprites, sprite sheets, texture atlases, and object pooling for Phaser
Idioma del texto original: inglés
Tilemap loading, parsing, layers, and collision detection
Idioma del texto original: inglés
UI containers, text objects, buttons, and DOM element integration
Idioma del texto original: inglés
MCP-based skill improvement during retrospective - research and update agent skills
Idioma del texto original: inglés
Extract and reorganize PRD tasks from GDD updates and retrospective findings
Idioma del texto original: inglés
Detailed configuration interview protocol for PRD Starter Phases 3-7. Handles Project Identity, Agent Config, Orchestration, MCP, and Quality Standards.
Idioma del texto original: inglés
E2E multiplayer testing using Playwright API with multi-client browser contexts. Validates server-authoritative patterns, state synchronization, and anti-cheat measures. Use when testing multiplayer features.
Idioma del texto original: inglés
Interactive project setup wizard for Ralph Orchestra. Guides through 11 phases configuring agents, orchestration, quality standards, features, research, GDD (games), and PM-generated PRD. Use when user wants to set up a new Ralph Orchestra project or mentions…
Idioma del texto original: inglés
Implements camera controls, bounds, and follow behavior. Use proactively when setting up camera controls, camera bounds, or follow behavior.
Idioma del texto original: inglés
Designs particle systems for visual effects. Use proactively when creating particle effects, emitters, or visual polish.
Idioma del texto original: inglés
Optimizes sprite atlases and textures for Phaser. Use proactively when optimizing sprite workflows or managing texture memory.
Idioma del texto original: inglés
Adds post-processing and camera effects to Phaser games. Use proactively when implementing visual polish, camera effects, or post-processing.
Idioma del texto original: inglés
Debug visualization helpers using drei and Three.js. Use when adding debug gizmos, visual helpers, diagnostics.
Idioma del texto original: inglés
Thermite game design process skill. Use when: running design sessions, generating design artifacts, updating decision logs, working on the thermite project, simulating creative team discussions, or when user mentions 'thermite', 'design session', 'creative…
Idioma del texto original: inglés
Adjust planning depth and agent behavior based on PRD complexity level
Idioma del texto original: inglés
Git worktree setup and management for parallel agent development. Use when working in isolated git worktrees to avoid merge conflicts between Developer and Tech Artist agents.
Idioma del texto original: inglés
Core gameplay loop design documentation. Use when defining the core gameplay loop, mapping the player experience over time, designing session structures, or identifying pacing issues.
Idioma del texto original: inglés
Character and class design documentation. Use when designing character archetypes, creating class systems, defining abilities and skills, balancing character stats, or designing progression systems.
Idioma del texto original: inglés
Game mechanics documentation and design. Use when designing core gameplay systems, documenting player actions and responses, balancing game systems, or explaining mechanics to developers.
Idioma del texto original: inglés
Weapon and item design documentation. Use when designing weapons, creating item systems, balancing equipment, or designing consumables.
Idioma del texto original: inglés
Test planning specialist. Collaborates with QA and Game Designer to create comprehensive test plans. Defines success criteria and test cases before task assignment. Use proactively before task assignment.
Idioma del texto original: inglés
Code quality review before validation. Checks for @ts-ignore, any types, anti-patterns, and potential issues. Use proactively at start of QA validation.
Idioma del texto original: inglés