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single-shot-game-generation

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Actualizado19 de junio de 2026 a las 10:58

End-to-end generator for a complete, playable, visually beautiful game built in one orchestrated multi-agent workflow. Use whenever the user wants a whole game from scratch — "build me a game", "make a 3D/2D/browser game", "generate a complete game", "single-shot a game", "vibe-code a game", or describes a game concept to turn into working software, especially when visual polish matters. The orchestrator writes an immutable contract plus a one-page art-direction style bible, fans the build across parallel implementers (dedicated world/structure/character/fx/lighting/audio art agents), runs a review/verify/fix gauntlet, then runs the game, captures screenshots, and iterates against an art-director judge until it looks great. Trigger even if the user never says "contract", "workflow", or "agents". Do NOT use for small edits to an existing game, a single mechanic or asset, engine/tooling questions, or non-game apps.

Instalación

Instalar con Codex o Claude Copia este prompt, pégalo en Codex, Claude u otro asistente, y deja que revise la página de la skill y la instale por ti.

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