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beam-studio
beam-studio contiene 6 skills recopiladas de flux3dp, con cobertura ocupacional por repositorio y páginas de detalle dentro del sitio.
Skills en este repositorio
Camera calibration flows and camera data structures — fisheye parameter versions (V2/V3/V4), storage files, per-model dialog steps, SolvePnP and CheckPnP. Use when working on calibration dialogs under components/dialogs/camera/ or on cameraCalibrationApi.
Cypress E2E conventions for Beam Studio release-test automation under apps/web/cypress/ — spec layout, custom commands, and path-based gcode verification. Use when adding, updating, or debugging an E2E spec.
Keychain generator dialog — shape categories, Paper.js geometry operations, hole positioning by ray intersection, and the shape build pipeline. Use when working on components/dialogs/KeyChainGenerator/.
SVG transform recalculation — how recalculateDimensions() absorbs translate, scale, and rotate into element attributes. Use when changing element transforms, implementing resize or rotate, or debugging transform and undo/redo bugs on the canvas.
SVG text editing system — multi-line text, tspans, fitText, and text-on-path. Use when creating or modifying text elements under app/svgedit/text/, textedit/, textactions.ts, or the TextContentBlock panel.
Jest unit-test conventions for Beam Studio — spec layout, mocking patterns, and the shared __mocks__ inventory. Use when writing, updating, or debugging any *.spec.ts or *.spec.tsx file.