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froglet-studio
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froglet-studio

Vista por repositorio de 4 skills recopiladas en 1 repositorios de GitHub.

skills recopiladas
4
repositorios
1
actualizado
2026-07-21
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Repositorios y skills representativas

endgameconditions
Desarrolladores de software

Use when setting, changing, or asking where the end-game / win-condition COUNTS live for the domain modes — HexRace crystal count, Joust joust count, Crystal Capture crystal count (how many crystals/jousts end a turn), and Maelstrom/Tournament win target (placement points to win the whole shuffle, "race to N"). These are now authored ONLY through the Tools > Cosmic Shore > End Game Conditions editor window (backed by Resources/EndConditionOverrides.asset), never via per-scene inspector fields. Trigger when editing CrystalCollisionTurnMonitor / JoustCollisionTurnMonitor / NetworkCrystalCollisionTurnMonitor / NetworkJoustCollisionTurnMonitor, TournamentDataSO / TournamentController, EndConditionOverridesSO, or when someone wants to make a mode end sooner/later.

2026-07-21
ship
Desarrolladores de software

End-of-branch shipping protocol - review everything on the branch, complete the documentation so the work is ready to build from, make an honest go/no-go call (pushing back with a concrete iteration list when the branch needs another pass), and only then open the pull request. Use when a feature branch feels done ("wrap this up", "open the PR", "ship it"), before ANY pull request is created, or at the end of a long working session. Pairs with /reorient (run it first when the session has run long or bleeding-edge may have moved).

2026-07-17
reorient
Desarrolladores de software

Pull the latest bleeding-edge, re-evaluate the project state against it, and issue a verdict — continue as planned, course-correct, or hand off to a fresh session with a written handoff prompt. Use when asked to resync with bleeding-edge, sanity-check the session's direction, or when the session has run long and may be working against stale information.

2026-06-12
ecology
Desarrolladores de software

Use for ANY change to the Cosmic Shore cell ecosystem — flora, fauna, cells, crystals, spawn profiles (SpawnProfileSO / CellConfigDataSO), phase/volume (Cell.LiveVolume, CellPhaseThresholds), lifeform powerups (LifeFormCrystal / ElementalCrystal*), wither/starvation, predator-prey, reproduction, evolution, or biome/intensity tuning. Loads the locked invariants + the collider-budget gate + the change protocol so changes start from the correct design and stay performant. Trigger when editing Assets/_Scripts/Controller/Environment/** (Cell, RandomLifeSpawner, Flora*, Fauna, LightFauna), the ecology SOs, or Docs/ECOSYSTEM*.md.

2026-06-11
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