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gesslar

Vista por repositorio de 38 skills recopiladas en 3 repositorios de GitHub.

skills recopiladas
38
repositorios
3
actualizado
2026-07-29
explorador de repositorios

Repositorios y skills representativas

lpc-review
Analistas de garantía de calidad de software y probadores

Review standard for Oxidus changes — what qualifies as a finding, how scope is bounded, the evidence required before asserting a failure mode, and the LPC/FluffOS semantics most often mistaken for defects. Consult before reviewing, critiquing, or reporting findings on any LPC change, diff, or pull request.

2026-07-29
lpc-coding-style
Desarrolladores de software

LPC coding style and formatting conventions for this project. Consult when writing or modifying any LPC code — covers spacing, indentation, braces, naming, control flow, and idiomatic patterns.

2026-07-26
lpcdoc
Desarrolladores de software

LPCDoc comment block generation guide. Consult when writing or updating documentation headers for LPC functions, classes, and modules.

2026-07-26
daemon-creation
Desarrolladores de software

Create and modify daemons for Oxidus. Covers inheriting STD_DAEMON, the setup chain, persistence (setPersistent/saveData/restore_data), preloading, SWAP_D for reload-safe data, logging with EXT_LOG, and the teardown chain.

2026-07-23
lpml
Desarrolladores de software

LPML (LPC Markup Language) specification reference. Consult when reading, writing, editing, or validating .lpml files. Covers syntax, data types, string concatenation, spacey keys, file includes, multiline folding, and all extensions over JSON5.

2026-07-19
npc-creation
Desarrolladores de software

Create and modify NPCs and monsters for Oxidus. Covers code-based NPCs (STD_NPC), data-driven monsters (virtual_setup, LPML), set_level, race modules, body parts, heartbeat optimization, combat memory, loot/coin tables, utility-AI decisions, and the virtual compile flow.

2026-07-19
buff-system
Desarrolladores de software

Understand and work with the boon/curse (buff/debuff) system in Oxidus. Covers boon and curse application, class/type structure, stacking, expiration, querying effective values, and integration with attributes, vitals, and skills.

2026-07-19
equipment
Desarrolladores de software

Understand and work with the equipment system in Oxidus. Covers weapons (hands, damage coefficient, damage type), armour (AC, defense mappings), clothing, body slots, the equip/unequip dispatch, combat integration, and creating new equipment items.

2026-07-19
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