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add-pipeline-variants

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Actualizado24 de junio de 2026 a las 09:16

Add a runtime variant (ControlNet, inpaint, or input-conditional pipe swap) to an EXISTING driver in modular_diffusion_nodes_library. DEFAULT TO THIS SKILL FIRST when adding any new capability to an existing model. The criterion is: can `<NewPipelineClass>.from_pipe(base_pipe)` produce a working pipeline from the components already loaded on the base pipe (UNet/transformer, VAE, text encoders, scheduler)? If yes — use this skill. Examples: ControlNet (any model), inpaint (any model), LTX media_gen_conditioning → LTXConditionPipeline. DO NOT use when from_pipe cannot produce a working pipeline (variant class needs a component the base does not have, or differently-shaped/-trained weights for an existing component) — that is a new pipeline type and belongs in add-modular-pipeline.

Instalación

Instalar con Codex o Claude Copia este prompt, pégalo en Codex, Claude u otro asistente, y deja que revise la página de la skill y la instale por ti.

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