| name | vtj-state-management |
| description | Manages state between Vue and Three.js via Pinia and mitt. Use when synchronizing UI state, emitting events, or implementing cross-layer communication. |
vite-threejs State Management (Pinia + mitt)
Overview
ๆฌ้กน็ฎไฝฟ็จ ๅ้้็ถๆ็ฎก็๏ผ
- Pinia๏ผๆไน
ๅ็ถๆ๏ผVue ๅ Three.js ๅๅๅๆญฅ
- mitt๏ผๅณๆถไบไปถ้็ฅ๏ผ่ทจๅฑ้ไฟก
ๆ ธๅฟๅๅ๏ผPinia ็ฎก็ถๆ๏ผmitt ็ฎกไบไปถใ็ถๆๅๆด้่ฟ Pinia๏ผ้็ฅ Three.js ้่ฟ mitt emitใ
When to Use
- ้่ฆๅจ Vue UI ๅ Three.js ไน้ดๅ
ฑไบซ็ถๆ
- ้่ฆไป UI ่งฆๅ 3D ๅบๆฏ่กไธบ
- ้่ฆไป 3D ๅบๆฏ้็ฅ UI ๆดๆฐ
- ็ฎก็ๆธธๆ่ฎพ็ฝฎใ็จๆทๅๅฅฝ็ญๆไน
็ถๆ
ๅ้้ๆถๆ
โโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโ
โ Vue UI Layer โ
โ โโโโโโโโโโโโโโโโโโโ โโโโโโโโโโโโโโโโโโโ โ
โ โ Components โโโโโโโโโโโบโ Pinia Stores โ โ
โ โโโโโโโโโโโโโโโโโโโ โโโโโโโโโโฌโโโโโโโโโ โ
โโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโผโโโโโโโโโโโโโโโโโโโโโ
โ emitter.emit()
โผ
โโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโ
โ mitt Event Bus โ
โโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโ
โ emitter.on()
โผ
โโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโ
โ Three.js Layer โ
โ โโโโโโโโโโโโโโโโโโโ โโโโโโโโโโโโโโโโโโโ โ
โ โ Components โโโโโโโโโโโบโ Experience โ โ
โ โโโโโโโโโโโโโโโโโโโ โโโโโโโโโโโโโโโโโโโ โ
โโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโ
Pinia Store ๆจกๅผ
Store ๅฎไน
import emitter from '@three/utils/event-bus.js'
import { defineStore } from 'pinia'
import { ref } from 'vue'
export const useSettingsStore = defineStore('settings', () => {
const shadowQuality = ref('high')
function setShadowQuality(quality) {
shadowQuality.value = quality
emitter.emit('shadow:quality-changed', quality)
saveSettings()
}
return { shadowQuality, setShadowQuality }
})
ๅจ Vue ไธญไฝฟ็จ
<script setup>
import { useSettingsStore } from '@pinia/settingsStore.js'
const settings = useSettingsStore()
function handleQualityChange(quality) {
settings.setShadowQuality(quality)
}
</script>
<template>
<select v-model="settings.shadowQuality" @change="handleQualityChange">
<option value="low">Low</option>
<option value="medium">Medium</option>
<option value="high">High</option>
</select>
</template>
ๅจ Three.js ไธญไฝฟ็จ
import emitter from './utils/event-bus.js'
emitter.on('shadow:quality-changed', (quality) => {
this.updateShadowQuality(quality)
})
import { useSettingsStore } from '@pinia/settingsStore.js'
const settings = useSettingsStore()
const quality = settings.shadowQuality
mitt Event Bus
ไบไปถๆป็บฟๅฎไน
import mitt from 'mitt'
const emitter = mitt()
export default emitter
ไบไปถๅฝๅ่ง่
| ๅ็ผ | ๆฅๆบ | ็จ้ | ็คบไพ |
|---|
ui: | Vue UI | UI ็ถๆๅๅ | ui:pause-changed |
game: | Vue/Three.js | ๆธธๆ้ป่พไบไปถ | game:create_world |
settings: | Pinia Store | ่ฎพ็ฝฎๅๆด้็ฅ | settings:environment-changed |
core: | Experience | ๆ ธๅฟ็ณป็ปไบไปถ | core:ready, core:resize |
shadow: | ๆธฒๆ็ธๅ
ณ | ้ดๅฝฑ่ฎพ็ฝฎ | shadow:quality-changed |
ไบไปถไฝฟ็จๆจกๅผ
emitter.emit('game:create_world', { seed, terrain, trees })
emitter.emit('ui:pause-changed', true)
emitter.emit('settings:environment-changed', { skyMode: 'HDR' })
emitter.on('game:create_world', ({ seed, terrain, trees }) => {
this.world.reset({ seed, terrain, trees })
})
emitter.on('ui:pause-changed', (paused) => {
this.isPaused = paused
})
this._boundHandler = this.handleEvent.bind(this)
emitter.on('some:event', this._boundHandler)
emitter.off('some:event', this._boundHandler)
้ไฟกๆจกๅผ
ๆจกๅผไธ๏ผUI โ Three.js๏ผๆๅธธ็จ๏ผ
function setEnvFogDensity(value) {
envFogDensity.value = value
emitter.emit('settings:environment-changed', { fogDensity: value })
saveSettings()
}
emitter.on('settings:environment-changed', (patch) => {
if (patch.fogDensity !== undefined) {
this.updateFog(patch.fogDensity)
}
})
ๆจกๅผไบ๏ผThree.js โ UI
emitter.emit('game:player-health-changed', { health: 80, maxHealth: 100 })
import emitter from '@three/utils/event-bus.js'
import { onMounted, onUnmounted, ref } from 'vue'
const health = ref(100)
onMounted(() => {
emitter.on('game:player-health-changed', handleHealthChange)
})
onUnmounted(() => {
emitter.off('game:player-health-changed', handleHealthChange)
})
function handleHealthChange({ health: newHealth }) {
health.value = newHealth
}
ๆจกๅผไธ๏ผ็ถๆๅๆญฅ๏ผๅๅ๏ผ
const isPaused = ref(false)
function toPauseMenu() {
isPaused.value = true
emitter.emit('ui:pause-changed', true)
}
function toPlaying() {
isPaused.value = false
emitter.emit('ui:pause-changed', false)
}
emitter.on('ui:pause-changed', (paused) => {
this.isPaused = paused
})
็ฐๆ Stores
| Store | ๆไปถ | ่่ดฃ |
|---|
useUiStore | uiStore.js | ๅฑๅน็ถๆใ่ๅๅฏผ่ชใไธ็็ฎก็ |
useSettingsStore | settingsStore.js | ๆธธๆ่ฎพ็ฝฎใๆไน
ๅใThree.js ้็ฅ |
useHudStore | hudStore.js | HUD ็ถๆ๏ผ่ก้ใๅฟซๆทๆ ็ญ๏ผ |
useSkinStore | skinStore.js | ็ฎ่ค้ๆฉ็ถๆ |
็ฐๆไบไปถ
core: ็ณป็ปไบไปถ
| ไบไปถ | ๆฐๆฎ | ่งฆๅๆถๆบ |
|---|
core:ready | - | ๆๆ่ตๆบๅ ่ฝฝๅฎๆ |
core:resize | - | ็ชๅฃๅฐบๅฏธๅๅ |
core:tick | - | ๆฏๅธงๆดๆฐ |
ui: UI ไบไปถ
| ไบไปถ | ๆฐๆฎ | ่งฆๅๆถๆบ |
|---|
ui:pause-changed | boolean | ๆๅ/ๆขๅค |
game: ๆธธๆไบไปถ
| ไบไปถ | ๆฐๆฎ | ่งฆๅๆถๆบ |
|---|
game:create_world | { seed, terrain, trees } | ๅๅปบๆฐไธ็ |
game:reset_world | { seed, terrain, trees } | ้็ฝฎไธ็ |
game:request_pointer_lock | - | ่ฏทๆฑ้ๅฎ้ผ ๆ |
settings: ่ฎพ็ฝฎไบไปถ
| ไบไปถ | ๆฐๆฎ | ่งฆๅๆถๆบ |
|---|
settings:environment-changed | { skyMode?, sunIntensity?, ... } | ็ฏๅข่ฎพ็ฝฎๅๆด |
settings:postprocess-changed | { speedLines } | ๅๆๅค็ๅๆด |
settings:camera-rig-changed | { fov, bobbing } | ็ธๆบ่ฎพ็ฝฎๅๆด |
settings:chunks-changed | { viewDistance?, unloadPadding? } | ๅบๅ่ฎพ็ฝฎๅๆด |
settings:front-view-changed | { enabled } | ๅ่งๅพๅผๅ
ณ |
settings:mouse-sensitivity-changed | number | ้ผ ๆ ็ตๆๅบฆๅๆด |
shadow: ้ดๅฝฑไบไปถ
| ไบไปถ | ๆฐๆฎ | ่งฆๅๆถๆบ |
|---|
shadow:quality-changed | string | ้ดๅฝฑ่ดจ้ๅๆด |
Common Mistakes
โ ็ดๆฅๅจ Vue ไธญๆไฝ Three.js
import Experience from '@three/experience.js'
function handleClick() {
const exp = new Experience()
exp.world.player.setPosition(0, 0, 0)
}
function handleClick() {
emitter.emit('game:player-teleport', { x: 0, y: 0, z: 0 })
}
โ ๅฟ่ฎฐๆธ
็ไบไปถ็ๅฌ
constructor() {
emitter.on('some:event', (data) => this.handle(data))
}
constructor() {
this._boundHandler = this.handle.bind(this)
emitter.on('some:event', this._boundHandler)
}
destroy() {
emitter.off('some:event', this._boundHandler)
}
โ ๅจ Three.js ไธญ็ดๆฅไฟฎๆน Pinia ็ถๆ
import { useUiStore } from '@pinia/uiStore.js'
function onPlayerDeath() {
const ui = useUiStore()
ui.screen = 'gameOver'
}
function onPlayerDeath() {
emitter.emit('game:player-died')
}
emitter.on('game:player-died', () => {
ui.toGameOver()
})
โ ไบไปถๅฝๅไธ่ง่
emitter.emit('pauseChanged', true)
emitter.emit('CreateWorld', data)
emitter.emit('ui:pause-changed', true)
emitter.emit('game:create_world', data)
โ ไบไปถๆฐๆฎ็ปๆไธไธ่ด
emitter.emit('settings:fog-changed', 0.01)
emitter.emit('settings:fog-changed', { density: 0.01 })
emitter.emit('settings:environment-changed', { fogDensity: 0.01 })
Quick Reference
| ๅบๆฏ | ไฝฟ็จ |
|---|
| ๆไน
ๅ็ถๆ | Pinia Store |
| UI โ Three.js ้็ฅ | Pinia action + emitter.emit() |
| Three.js โ UI ้็ฅ | emitter.emit() |
| Three.js ่ฏปๅ็ถๆ | Pinia Store ๆ emitter.on() |
| ไบไปถๆธ
็ | destroy() ไธญ emitter.off() |
| ไบไปถๅ็ผ | ็จ้ |
|---|
core: | ็ณป็ป็บง๏ผready/resize/tick๏ผ |
ui: | UI ็ถๆๅๅ |
game: | ๆธธๆ้ป่พ |
settings: | ่ฎพ็ฝฎๅๆด |
shadow: | ๆธฒๆ็ธๅ
ณ |