Use when analyzing Unreal UMG UI requirements, generating or editing `.widgetdsl` files for WidgetSemanticBridge, validating whether requested widgets, properties, and animation tracks are supported, and iterating unsupported designs into import-ready DSL.
Use when analyzing Unreal material requirements, generating or editing `.materialdsl` files for MaterialSemanticBridge, validating reflected `MaterialExpression*` nodes and material outputs, normalizing/importing DSL, and reviewing generated material preview images from commandlet requests.