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boss-skills-drops
Troubleshooting Boss skills (abilities) and drop configuration issues
Instalar con Codex o Claude Copia este prompt, pégalo en Codex, Claude u otro asistente, y deja que revise la página de la skill y la instale por ti.
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Troubleshooting Boss skills (abilities) and drop configuration issues
Instalar con Codex o Claude Copia este prompt, pégalo en Codex, Claude u otro asistente, y deja que revise la página de la skill y la instale por ti.
Basado en la clasificación ocupacional SOC
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| name | boss-skills-drops |
| description | Troubleshooting Boss skills (abilities) and drop configuration issues |
Debug: [skills] in settings.ymlSettings.Skills.TARGET_RANGE (default 8 blocks)Debug: [commands] and check the damage cacheProjectileHitEvent.getHitEntity(). On older versions it returns isCompatible() = false and won't appearCommands skill (non-target) silently skips {player} — it has no player context. Use Commands_Target or Commands_Nearby instead. Users report "skill commands not running" — this is the #1 causeStop_More_Skills defaults to true — if users want multiple skills per tick, they must set this to false on earlier skills. Skills are checked in registration orderTaskFrozenPlayers unfreezes all on reload — if plugin is reloaded while players are frozen, they get unfrozen. If a player logs out frozen, they're unfrozen on next loginPlayer_Time_Threshold — if no player dealt damage within this window, player-specific drops don't fire. If Boss died to environment, the system uses the damage cache to find top damagers