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Troubleshooting join/quit/kick/death/timed messages and broadcast conditions
Instalar con Codex o Claude Copia este prompt, pégalo en Codex, Claude u otro asistente, y deja que revise la página de la skill y la instale por ti.
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Troubleshooting join/quit/kick/death/timed messages and broadcast conditions
Instalar con Codex o Claude Copia este prompt, pégalo en Codex, Claude u otro asistente, y deja que revise la página de la skill y la instale por ti.
Basado en la clasificación ocupacional SOC
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Troubleshooting rule matching, replace vs rewrite, groups, and rule processing order
Troubleshooting channel system: messaging, range, modes, proxy, and Discord linking issues
Troubleshooting /tell, /reply, /ignore, PM formatting, social spy, and mail delivery
Troubleshooting command spy, transaction logging, and database log browsing
Troubleshooting Boss commands, PAPI placeholders, and permission issues
| name | messages |
| description | Troubleshooting join/quit/kick/death/timed messages and broadcast conditions |
{statistic_PLAY_ONE_MINUTE} == 0 — misleading statistic name. It actually counts TICKS played, not minutes. Value 0 = never played beforeLIGHTNING_BOLT, TNT, END_CRYSTAL (was LIGHTNING, PRIMED_TNT, ENDER_CRYSTAL). Death message require cause patterns must match the current MC version's names{killer} is null for environmental deaths — use require killer condition to guard against null. Commands with {killer} silently skip when nullStop_On_First_Match ordering matters — first matching message group stops all further groups. Place most specific groups (first-join, VIP) ABOVE default groupsrequire sender perm to create per-rank groups (premium, vip, default) and a player has inherited permissions matching multiple groups, Stop_On_First_Match correctly skips that player in subsequent groups' main loop. However, the sender-fallback path (if !pickedMessage && wrappedSender != null) can re-fire for later groups because it didn't check messageReceivers. Fixed in PR #3513 — the fallback now checks messageReceivers when Stop_On_First_Match is active. If users report this on older versions, tell them to update.