KarpikEngine Hot Reload rules. Use when Codex works on HotReloadHandler, IPC reload flow, IpcClient/IpcServer, PluginLoadContext, plugin assembly loading, reload-safe state, ECS state preservation, or module reload behavior.
Instalación
Instalar con Codex o Claude Copia este prompt, pégalo en Codex, Claude u otro asistente, y deja que revise la página de la skill y la instale por ti.
KarpikEngine Hot Reload rules. Use when Codex works on HotReloadHandler, IPC reload flow, IpcClient/IpcServer, PluginLoadContext, plugin assembly loading, reload-safe state, ECS state preservation, or module reload behavior.
Karpik Hot Reload
State Model
Gameplay state should live in ECS worlds so it can survive reload.
Do not keep gameplay state in static fields.
Do not keep references to objects outside ECS pools when that state must survive reload.
Prefer component tags and ECS queries over Dictionary<string, Entity> style registries.