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Kirkice
Perfil de creador de GitHub

Kirkice

Vista por repositorio de 20 skills recopiladas en 2 repositorios de GitHub.

skills recopiladas
20
repositorios
2
actualizado
2026-07-06
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Dónde viven las skills

Repositorios principales por número de skills recopiladas, con su participación en este catálogo del creador y su variedad ocupacional.

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Repositorios y skills representativas

renderdoc-buffer-inspector
Desarrolladores de software

Inspect buffer resources and their contents in a RenderDoc capture, including raw bytes and event context. Use when asked to inspect a GPU buffer, constant-buffer contents, structured data, or the meaning of selected buffer bytes in a RenderDoc capture.

2026-07-06
renderdoc-current-selection-explainer
Desarrolladores de software

Explain the currently selected RenderDoc draw, event, or resource in practical terms. Use when the user refers to "this", "current", or "selected" in a RenderDoc capture and wants to know what it is doing, why it matters, or what to inspect next.

2026-07-06
renderdoc-frame-overview
Desarrolladores de software

Summarize the structure of a RenderDoc capture and identify its top-level passes, markers, and likely inspection targets. Use when asked for a frame overview, pass breakdown, render flow, first-look summary, or "what is happening in this frame?" for a RenderDoc capture.

2026-07-06
renderdoc-pass-to-project-mapping
Desarrolladores de software

Map RenderDoc passes, events, and shaders back to likely project-side source files and implementation points. Use when asked where a pass is implemented, which project files correspond to a capture event, or how a RenderDoc shader links back to workspace code.

2026-07-06
renderdoc-performance-investigation
Desarrolladores de software

Investigate performance bottlenecks in a RenderDoc capture and explain which passes or draws are expensive and why. Use when asked to find the hottest work in a frame, rank expensive draws, explain GPU cost, or produce an optimization report for a RenderDoc capture.

2026-07-06
renderdoc-shader-review
Desarrolladores de software

Review shader behavior for a RenderDoc event, including stage roles, bindings, constant buffers, and likely issues. Use when asked to analyze a shader, explain shader-stage behavior, inspect bindings, review constant data, or suggest shader optimizations from a RenderDoc capture.

2026-07-06
renderdoc-texture-trace
Desarrolladores de software

Trace how a texture is produced, consumed, and related to passes in a RenderDoc capture. Use when asked where a texture comes from, which draws sample it, where a render target is written, or how a texture flows through a frame.

2026-07-06
graphics-debug
Desarrolladores de software

代码级渲染正确性调试。用于黑屏、花屏、闪烁、几何体消失、鬼影、阴影错误、颜色错误、后处理异常等“结果不对”的问题。聚焦定位出问题的对象、pass、keyword 和输入资源,再收敛到 shader、材质或管线根因;如果主要诉求是性能优化,改用 graphics-optimization。

2026-07-03
Mostrando las 8 principales de 12 skills recopiladas en este repositorio.
renderdoc-buffer-inspector
Desarrolladores de software

Inspect buffer resources and their contents in a RenderDoc capture, including raw bytes and event context. Use when asked to inspect a GPU buffer, constant-buffer contents, structured data, or the meaning of selected buffer bytes in a RenderDoc capture.

2026-07-01
renderdoc-current-selection-explainer
Desarrolladores de software

Explain the currently selected RenderDoc draw, event, or resource in practical terms. Use when the user refers to "this", "current", or "selected" in a RenderDoc capture and wants to know what it is doing, why it matters, or what to inspect next.

2026-07-01
renderdoc-frame-overview
Desarrolladores de software

Summarize the structure of a RenderDoc capture and identify its top-level passes, markers, and likely inspection targets. Use when asked for a frame overview, pass breakdown, render flow, first-look summary, or "what is happening in this frame?" for a RenderDoc capture.

2026-07-01
renderdoc-pass-to-project-mapping
Desarrolladores de software

Map RenderDoc passes, events, and shaders back to likely project-side source files and implementation points. Use when asked where a pass is implemented, which project files correspond to a capture event, or how a RenderDoc shader links back to workspace code.

2026-07-01
renderdoc-performance-investigation
Desarrolladores de software

Investigate performance bottlenecks in a RenderDoc capture and explain which passes or draws are expensive and why. Use when asked to find the hottest work in a frame, rank expensive draws, explain GPU cost, or produce an optimization report for a RenderDoc capture.

2026-07-01
renderdoc-replay-recovery-helper
Desarrolladores de software

Recover from missing RenderDoc capture or replay state before attempting deeper analysis. Use when tools report no capture loaded, replay inactive, native-only data unavailable, or when the user asks to restore enough state for RenderDoc inspection to continue.

2026-07-01
renderdoc-shader-review
Desarrolladores de software

Review shader behavior for a RenderDoc event, including stage roles, bindings, constant buffers, and likely issues. Use when asked to analyze a shader, explain shader-stage behavior, inspect bindings, review constant data, or suggest shader optimizations from a RenderDoc capture.

2026-07-01
renderdoc-texture-trace
Desarrolladores de software

Trace how a texture is produced, consumed, and related to passes in a RenderDoc capture. Use when asked where a texture comes from, which draws sample it, where a render target is written, or how a texture flows through a frame.

2026-07-01
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