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glsl-encyclopedia

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Actualizado27 de marzo de 2026 a las 23:17

GLSL language/specification workflow for GLSL-specific questions, shader authoring and review, exact syntax and semantic lookup, built-in and qualifier reference, interface/layout reasoning, stage-specific behavior checks, version/extension rules, and compiler-error triage when the actual language layer is GLSL. Use when the request is clearly about GLSL itself: GLSL/OpenGL Shading Language syntax, shader source using `#version`, `layout(...)`, `in`/`out`, `uniform`, `buffer`, samplers/images, built-in variables/functions, interface blocks, stage-specific shader code, or `glslangValidator`/GLSL compiler errors in a GLSL context. Do not use for HLSL, WGSL, MSL, Slang, SPIR-V assembly, generic rendering questions, or Vulkan API/spec questions unless the language layer being debugged or discussed is specifically GLSL.

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