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sparkengine-debugging-playbook

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Actualizado18 de julio de 2026 a las 15:21

SparkEngine subsystem-specific symptom lookup table: you observed a concrete wrong behavior in a SparkEngine subsystem (AI behavior trees, weapons, the ImGui editor, undo/redo, MMO modules, localization, cinematic sequencer, ECS system ticking, or client-side network prediction) and need to know where to look, what the correct code should look like, and a discriminating experiment to confirm the cause before changing anything. TRIGGER when the user says things like "cloned behavior tree does nothing", "weapon damage is attributed to entity 0", "editor crashes when I open a scene", "editor won't prompt to save", "MMO module uses the wrong NetworkManager", "localized string is garbage", "cutscene has no audio", "my ECS system never ticks / never runs", or "multiplayer is rubber-banding / desyncing". DO NOT TRIGGER for generic C++ crashes, undefined-behavior hunts, or compiler/linker error messages (use the global cpp-crash-triage and msvc-error-decoder skills), nor for a chronological "what changed and why" nar

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