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decision-flow-audit

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Actualizado13 de julio de 2026 a las 21:55

Use this skill when gameplay decisions feel flat, obvious, overwhelming, or random. Trigger on: 'choices don't matter', 'the game plays itself', 'analysis paralysis', 'players feel overwhelmed', 'combat feels random', 'players can't plan ahead', 'too much information on screen', 'nothing to think about between fights', 'turn pacing', or any request to audit decision quality, information design, or moment-to-moment engagement in a design or repo. Complements elegance-audit: that skill checks whether mechanics interact, this one checks whether the player can think interestingly about them.

Instalación

Instalar con Codex o Claude Copia este prompt, pégalo en Codex, Claude u otro asistente, y deja que revise la página de la skill y la instale por ti.

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