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game-studio-pipeline

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Actualizado15 de junio de 2026 a las 20:53

The end-to-end RLM-Gaming production pipeline and delegation contract. Read this before orchestrating any multi-discipline game workflow. Defines the five-layer studio flow, which work the Arcade crown owns vs delegates, the exact cross-squad envelopes (PRD/DEV_TASK → engineering, CREATIVE_BRIEF/SHOT_LIST/ASSET_JOB → garland), the HITL control points, and the phase/gate map. Invoked by The Director and The Producer.

Instalación

Instalar con Codex o Claude Copia este prompt, pégalo en Codex, Claude u otro asistente, y deja que revise la página de la skill y la instale por ti.

SKILL.md
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