| name | cameras-lights |
| description | Use when a Blender task involves cameras, lights, rendering, render engine, EEVEE, Cycles. Part of the Blender reference router; covers cameras, lights, the render engines, and rendering behavior. |
Blender Cameras, Lights, and Rendering Reference
Faithful, original-prose reference for cameras, lights, the render engines, and rendering behavior. Identifiers (operator names, bpy paths, enum
values, shortcuts, numbers) are preserved verbatim. One subject per file across 39 reference files.
When to use this
Use this sub-skill when the task involves cameras, lights, rendering, render engine, EEVEE, Cycles. It applies even when "Blender" is not named but
a .blend file, bpy, or a relevant operator/shortcut is in play.
Workflow
- Open
references/INDEX.md (or references/topics.json) and pick the one file that matches — the INDEX "Covers" column lists the subjects in each file.
- Read only that file; open another only if the task spans subjects. Grep across files when a subject may be split:
rg -n "PATTERN" references/*.md.
- Treat every operator name,
bpy path, enum value, shortcut, and number as an exact reference fact — never invent or paraphrase identifiers.
Gotchas
Recurring failure modes and what to do instead live in the sibling GOTCHA.md.
References
All depth lives in references/ — start at references/INDEX.md, with metadata in
references/topics.json. One subject per file.
Verification
python "$env:DEVROOT\SKILLS\skills\skill-drafting\scripts\validate_skill_package.py" "$env:DEVROOT\SKILLS\skills\blender\cameras-lights"