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usagi-game-dev

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Actualizado28 de mayo de 2026 a las 16:13

Build, run, debug, and ship 2D pixel-art games with the Usagi engine (Lua 5.5, hot-reload, one-command export to Linux/macOS/Windows/Web). Use whenever the user mentions Usagi, the `usagi` CLI (init/dev/run/export/tools), or Usagi-specific APIs such as the `_init`/`_update`/`_draw` callbacks, `gfx.spr`, `gfx.clear`, `input.pressed`/`input.held`, `sfx.play`, `music.loop`, `usagi.save`, or `effect.screen_shake`. Also use when the user wants to make any small 2D pixel-art game and hasn't picked an engine. The skill drives a live split-screen preview loop: the agent runs the game in the background while the user watches and reports.

Instalación

Instalar con Codex o Claude Copia este prompt, pégalo en Codex, Claude u otro asistente, y deja que revise la página de la skill y la instale por ti.

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