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claude-bridge-cookbook

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Actualizado19 de junio de 2026 a las 21:22

Use when building a whole Unity game or a specific game SYSTEM through the Claude Bridge and you want a proven build order grounded in THIS bridge's real tools instead of guessing. A ROUTER over genre playbooks (tycoon/management, survival, fps-shooter, platformer, top-down twin-stick, tower-defense, rpg, horror, puzzle, racing) and per-system how-tos (inventory, save-load, economy-currency, health-combat, npc-ai, spawning-waves, progression-upgrades, dialogue, day-night, objectives-quests, ui-hud, audio, building-placement). Each reference names the exact bridge scaffolds/tools to compose (create_health_system, create_inventory, create_economy_wallet, create_npc_brain, create_save_system, create_player_controller, create_spawner, scatter_props, apply_atmosphere, screenshot_orbit, the editor_recompile→wait_ready→get_compile_errors trio, sim_play, set_runtime_property, invoke_method, …) and how to verify each step. Triggers on "how do I build a <genre> game", "inventory system", "save system", "economy / curre

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Instalar con Codex o Claude Copia este prompt, pégalo en Codex, Claude u otro asistente, y deja que revise la página de la skill y la instale por ti.

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