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MassBattleEditorMCP
MassBattleEditorMCP contiene 2 skills recopiladas de MassBattle, con cobertura ocupacional por repositorio y páginas de detalle dentro del sitio.
Skills en este repositorio
Create, inspect, edit, delete, and validate MassBattle unit assets through the MassBattleEditorMCP/Unit MCP workflow in UE5. Use when Codex needs to manage MassBattle AgentConfig units, generate VAT/static-mesh unit assets from existing skeletal meshes, apply style defaults, bind renderer/Niagara/projectile/sound attack data, or batch-edit unit JSON without direct .uasset mutation.
Use when Codex needs to inspect, text-export, edit, or delete Niagara assets and related Mass Battle batch-effect assets through low-level MCP tools; especially when using Niagara systems as references, reading Niagara modules, converting Niagara assets to text, doing union-merge writes, or coordinating effect work with Unit MCP without treating a skill as an MCP.