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concurrency-design

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Actualizado2 de julio de 2026 a las 19:39

You MUST consult this skill when choosing a concurrency architecture: thread topology (thread-per-core, work-stealing, event loop), unit of concurrency (actors, goroutines, state machines), or inter-component communication model (message passing, channels, shared memory). Also trigger when designing fault isolation boundaries, supervision trees, or backpressure propagation; when scaling a single-threaded design to multi-core; or when choosing between actor vs CSP channel models. NOT for lock primitive implementation, network protocol state machines, database connection pooling, language-specific async runtime config (tokio, asyncio), compute parallelism (SIMD, GPU), or distributed consensus (Raft, Paxos).

Instalación

Instalar con Codex o Claude Copia este prompt, pégalo en Codex, Claude u otro asistente, y deja que revise la página de la skill y la instale por ti.

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