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policies

policies contiene 7 skills recopiladas de Metta-AI, con cobertura ocupacional por repositorio y páginas de detalle dentro del sitio.

skills recopiladas
7
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0
actualizado
2026-04-29
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0
Cobertura ocupacional
2 categorías ocupacionales · 100% clasificado
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Skills en este repositorio

cyborg-brain
Desarrolladores de software

Create or modify a game brain (decision engine) that subclasses BaseBrain. Use when implementing per-tick decision logic, adding roles, tuning thresholds, or writing the decide() method for a new game plugin. Triggers on "brain", "decide", "role", "threshold", "heuristic", "decision logic".

2026-04-29
cyborg-code-evolution
Desarrolladores de software

Configure or run the self-improving code evolution pipeline. Use when setting up evolution for a new game, customizing editable files, tuning the evolution prompt, running manual evolution, or managing the weekly fork/reset lifecycle. Triggers on "evolution", "evolve", "self-improving", "str_replace", "fork", "reset", "promote", "weekly cycle".

2026-04-29
cyborg-harness
Desarrolladores de software

Create or modify an LLM harness that subclasses BaseHarness. Use when implementing LLM context building, directive parsing, system prompts, or post-game analysis hooks for a game plugin. Triggers on "harness", "LLM context", "system prompt", "directive", "narrator", "advisor".

2026-04-29
cyborg-policy
Desarrolladores de software

Create or modify the game policy (control loop) that subclasses BasePolicy. Use when implementing perceive() to parse game engine observations, execute() to convert commands to game actions, or wiring brain + harness together. Triggers on "policy", "perceive", "execute", "control loop", "game engine bridge".

2026-04-29
cyborg-post-game
Desarrolladores de software

Run or configure post-game analysis on completed game memory dumps. Use when setting up the analysis pipeline, customizing the analysis prompt, reviewing learnings files, or running manual analysis. Triggers on "analyze", "post-game", "learnings", "score", "review game", "what went wrong".

2026-04-29
cyborg-triggers
Desarrolladores de software

Create or modify game event triggers that subclass BaseEventDetector. Use when implementing event detection for LLM consultation, adding new trigger types, tuning priorities, or configuring debounce. Triggers on "trigger", "event detection", "consult", "LLM scheduling", "when to call LLM".

2026-04-29
cyborg-wiki
Redactores técnicos

Create or update wiki knowledge pages for a game plugin or the framework. Use when writing strategy docs, skill guides, mechanics references, or updating the transferable knowledge base. Triggers on "wiki", "strategy doc", "skill doc", "mechanics doc", "game knowledge", "write documentation".

2026-04-29