| name | gsp-compare-backends |
| description | Use when backend uncertainty remains and only a narrow two- or three-option compare is needed. |
Game Compare Backends
Goal
Help choose between backend profiles when the choice is genuinely uncertain.
Important warning
Compare mode usually costs more tokens and time than a single recommended route.
Say this explicitly before or while using it.
Good use cases
- greenfield work where two routes appear plausibly viable
- UI-first vs world-first uncertainty
- 2D vs lightweight 3D preview uncertainty
Bad use cases
- obvious stack choice
- live-product iteration
- post-architecture situations where the real blocker is not the backend
Outputs
Follow the gsp-orchestrator output strategy:
- inline (default): present comparison results in conversation (compared options, criteria, result, why the winner won, token / cost note).
- minimal or full: update
docs/game-studio/backend-decision.md.