| name | gsp-hud-readability-audit |
| description | Use when auditing HUD hierarchy, readability, controls discoverability, or mobile thumb-zone pressure. |
Game HUD Readability Audit
Goal
Audit the heads-up display and overlay layer for readability, hierarchy, and actionable clarity.
Outputs
Follow the gsp-orchestrator output strategy:
- inline (default): present findings in conversation.
- minimal or full: write to
docs/game-studio/audit/ux-findings.md, docs/game-studio/audit/audit-summary.md, docs/game-studio/audit/scorecard.json.
Use:
./shared/checklists/hud-readability-audit-checklist.md
./shared/checklists/ui-ux-hard-rules.md
./shared/reference/audit-confidence-and-evidence.md
Evaluate
- information priority and hierarchy
- readability of numbers, labels, and state cues
- button affordance and control discoverability
- text density and clutter
- overlap between HUD and playfield
- persistent HUD budget discipline
- mobile thumb-zone or one-handed pressure
- whether essential state is hidden, delayed, or over-explained
- whether menu / pause / overlay states fight gameplay readability
Important
If screenshots are unavailable, state which claims are inferred from code or layout structure rather than observed directly.
Call out explicit hard-rule violations when the playfield, focus, or safe-area behavior is likely wrong.