| name | gsp-super-build |
| description | Use when orchestrating serious game work across concept, scope, build mode, quality target, and downstream routing. |
Game Super Build
Lead game-production workflow. Choose the right strategy for project state and quality target instead of just producing the smallest thing that runs.
Outputs
Follow the gsp-orchestrator output strategy:
- inline (default): keep all findings, plans, and decisions in conversation. Do not create
docs/ files.
- minimal: write only
docs/game-studio/plan.md and docs/game-studio/quality-target.md for cross-session continuity.
- full: create or update the relevant
docs/game-studio/ records for project state, concept, requirements, scope, build strategy, backend, UX, feedback, architecture, plan, quality, and release safety.
Phase map
- Classify
- Detect build, audit, or both.
- Existing repo inspection routes to
gsp-project-audit first.
- Assess project state with
gsp-project-state-assessment.
- Lock the brief
- Use
gsp-concept-brainstorm when the request is vague, weakly differentiated, archetype-ambiguous, or a one-prompt showcase build.
- Use
gsp-requirements-brainstorm.
- Use
gsp-scope-profile.
- Use
gsp-build-strategy.
- Choose implementation route
- Use
gsp-backend-selector.
- Route explicit Douyin H5 delivery through
gsp-douyin-h5 before deeper browser specialization.
- Route chosen web 2D or browser 3D profiles to the matching specialist skill.
- Design the product
- Use
gsp-ux-flow-designer, gsp-feedback-design, and gsp-mechanics-systems-design.
- Use
gsp-production-code when the quality target needs product-grade implementation standards.
- Execute and verify
- Use
gsp-implementation-plan.
- If subagents are available and the target is above throwaway-spike quality, prefer
gsp-subagent-build-loop.
- Review and verify with
gsp-build-review, gsp-playability-verifier, and gsp-screenshot-critic.
- Escalate only when justified
- Use compare or rolling-supervisor modes only when the task size or uncertainty warrants them.
Important
For browser games, stack-neutral does not mean implementation-vague.
Do not confuse fewer questions with better workflow.