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viewer-scene-building

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Actualizado23 de junio de 2026 a las 09:46

Practical recipes for building 3D test scenes in the rendiation viewer application. Covers mesh generation from ParametricSurface (build_attributes_mesh, triangulate_parametric), material creation patterns for all material types, wiring scene models, light setup, transforms, and the test-content module pattern. For the underlying scene data model (entity types, components, foreign keys, SceneWriter API), see scene-core-structure. For the relational database layer, see database-schema.

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