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unity-tdd-workflow

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Forks11
Actualizado18 de julio de 2026 a las 11:33

Write new Unity gameplay scripts test-first (red-green-refactor), structuring code so the core rule logic (health, timers/cooldowns, scoring, spawn timing) can be exercised in EditMode tests without a running scene. Use this whenever the user asks to implement a new gameplay feature, add a gameplay script, or says things like "viết feature mới", "implement story X", "add a system for Y" — especially when no tests exist yet for that system. Pairs well with unity-clean-architecture-review for structuring the split between logic and MonoBehaviour.

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