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GameGen-Verifier
GameGen-Verifier contiene 9 skills recopiladas de NetX-lab, con cobertura ocupacional por repositorio y páginas de detalle dentro del sitio.
Skills en este repositorio
Analyze game source code and write a concise implementation summary for downstream testing. Use when keypoint verification needs implementation-aware controls, physics, and timing mapping.
Run the full game-gen-eval pipeline in normal mode (state injection + visual interaction verification) from a generated game. Use when you want an end-to-end evaluation that produces summary_report.md and evaluation_report.md.
Recheck an existing normal keypoint evaluation artifact without rerunning the game.
Extract discrete, verifiable, specification-first keypoints from a game description for subsequent evaluation of game logic correctness. Use when preparing `games/{game_name}/keypoints.md` from a description file.
Generate a runnable TypeScript game from a game description file, plus data.md and a state injection API for evaluation. Use when converting `descriptions_example/*.md` into a playable game project under `games/`.
Convert fuzzy keypoint text into concrete short interaction data for executable verification. Use as the normal-mode `keypoint-tester` pre-step, not as a standalone top-level workflow.
Orchestrate normal keypoint testing with bounded concurrency.
Run cross-verification on an existing evaluation run and generate recheck_summary.md plus recheck_comparison.json.
Execute Playwright verification for one concrete short interaction and write result artifacts. Use as the normal-mode `keypoint-tester` verification step after `generative-state-construction`, not as a standalone top-level workflow.