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assets-shader-get-data

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Actualizado2 de mayo de 2026, 00:47

Get detailed data about a shader asset in the Unity project. Returns shader properties, subshaders, passes, compilation errors, and supported status. Use 'assets-find' tool with filter 't:Shader' to find shaders, or 'assets-shader-list-all' tool to list all shader names. Path-scoped reads (token-saving): supply 'paths' (a list of paths) to read only the listed fields/elements via Reflector.TryReadAt, or 'viewQuery' (a ViewQuery) to navigate to a subtree and/or filter by name regex / max depth / type via Reflector.View. The result populates 'View' on the returned ShaderData. These two parameters are mutually exclusive. Path syntax: 'fieldName', 'nested/field', 'arrayField/[i]', 'dictField/[key]'. Leading '#/' is stripped.

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