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Actualizado2 de julio de 2026 a las 12:07

Build and maintain a game project's architecture-documentation system — a bidirectionally-navigable, code-synced knowledge base genericized from a production UE reference project's two-taxonomy model. One namespace, three modes. `/docs taxonomy` builds the FORWARD taxonomy (the file-by-file source atlas TAXONOMY.md + doc router INDEX.md, for top-down navigation). `/docs reverse` builds the REVERSE taxonomy (backward-reference CLAUDE.md files that point a leaf folder up to its owning doc + an ANNOTATE.md backlog of undocumented systems). `/docs audit` is the SYNC loop (verify each doc against the code, one per pass, with a resumable ledger). Use for "build a taxonomy / index the codebase / source atlas", "add folder pointers / annotate the source tree / stop agents drifting off-architecture", "audit the docs / check docs against code / find stale docs". Markdown-only — no source edits, no editor mutation. Generic across any UE project (C++-first, Blueprint-first, or with a TS backend); derives source roots fro

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