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godot-binding-dev

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Actualizado18 de julio de 2026 a las 21:25

Working on the Scala Native ↔ Godot GDExtension binding in this workspace — the gdext library, the igen code generators, the sbt-godot-scala-native plugin, or harness-scala game classes. Use when touching Variant/GString/StringName/math-type marshalling, generated engine classes, Ptrcall or MethodBind, the FFI Interface, GodotScriptClass/ClassMeta/casting/refcounting, class registration macros (Register.auto, @func, @gdexport, @signal, ExportType, ExportHint, comp-enum dropdowns), RegistrationScan auto-discovery, the generated entry point, editor hot-reload, the godot_scala editor addon, publishing/JitPack/versioning, or when hitting segfaults, "Cannot get class", stale-NIR link errors, editor freezes on reload, or struct/sizeof/FFI crashes. Carries the co-development build order and an index of per-layer reference docs.

Instalación

Instalar con Codex o Claude Copia este prompt, pégalo en Codex, Claude u otro asistente, y deja que revise la página de la skill y la instale por ti.

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