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Repositorio de GitHub

Polyphase-Engine

Polyphase-Engine contiene 5 skills recopiladas de Polyphase-Labs, con cobertura ocupacional por repositorio y páginas de detalle dentro del sitio.

skills recopiladas
5
Stars
41
actualizado
2026-06-12
Forks
2
Cobertura ocupacional
1 categorías ocupacionales · 100% clasificado
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Skills en este repositorio

polyphase-dev
Desarrolladores de software

Senior Polyphase Engine developer skill for code generation, debugging, and architecture guidance.

2026-06-12
polyphase-buildtarget
Desarrolladores de software

Author a Polyphase build-target addon — a native DLL that adds a new packaging platform (Dreamcast, PS2, original Xbox, Xbox 360, NDS, custom hardware) to the editor without touching engine source. Triggers on requests like "add a Dreamcast build target", "make a custom platform addon", "ship a PS2 packager", "add a build target for X", or anything that wants the editor to package + compile + run for a platform the engine doesn't ship a built-in for.

2026-05-28
polyphase-addon
Desarrolladores de software

Build and ship full-fledged native C++ addons for the Polyphase Engine — DLL/SO packages discovered under `<Project>/Packages/`, hot-reloaded by the editor, and statically compiled into shipped builds. Use this when the user wants to create a Polyphase native plugin, scaffold a `package.json` with a `native` block, register custom Node / Asset / GraphNode types from an addon, expose Lua bindings or REST routes from a plugin, attach editor UI hooks (menus, panels, inspectors, importers), or wire third-party libraries with per-platform overrides. Triggers on requests like "create a Polyphase addon", "add a native plugin called …", "register a custom node from a plugin", "make my addon hot-reload safely", "add an external library to my addon", or "ship a video / audio / network format addon".

2026-05-18
polyphase-controller
Desarrolladores de software

Drive the running Polyphase editor over its REST controller server. Use this when the user wants to author or modify a scene programmatically while the editor is open — create scenes, spawn nodes, set transforms and properties, attach Lua scripts, fill in script-exposed fields, and start/stop play-in-editor. Triggers on requests like "spawn a cube at origin", "add a directional light", "attach the player script to the pawn", "build a level with N enemies", or "play the scene".

2026-04-29
polyphase-dev
Desarrolladores de software

Senior Polyphase Engine developer skill for code generation, debugging, and architecture guidance.

2026-03-31