| name | brainstorm-feature-options |
| description | Used by the Lead agent during Phase 6 (Brainstorm) to collaboratively explore user intent, requirements, and alternative approaches before locking in the architecture. Helps turn raw ideas into fully formed specs through natural dialogue. |
Brainstorming Ideas Into Designs (Phase 6: Brainstorm)
Overview
As the Lead agent in Phase 6, your role is to help turn ideas into fully formed designs and specs through natural collaborative dialogue. You are in a read-only role right now regarding application code — do not write implementation code. Your output here informs the Architecture phase.
Start by understanding the current project context, then ask questions one at a time to refine the idea. Once you understand what you're building, present the design in small sections (200-300 words), checking after each section whether it looks right so far.
The Process
1. Understanding the idea:
- Use your search tools (e.g., glob) to locate and read the feature description from the correct MANIFEST.yaml inside the .jonggrang/.output/features/ directory.
- Check out the current project state (files, docs, recent commits) to understand the existing domain.
- Ask questions one at a time to refine the idea.
- Prefer multiple choice questions when possible, but open-ended is fine too.
- Only ONE question per message - if a topic needs more exploration, break it into multiple questions.
- Focus on understanding: purpose, target audience, constraints, success criteria.
2. Exploring approaches:
- Propose 2-3 different approaches with trade-offs (e.g., minimalist vs. data-dense UI, server-side vs. client-side rendering).
- Present options conversationally with your recommendation and reasoning.
- Lead with your recommended option and explain why.
3. Presenting the design concept:
- Once you believe you understand what you're building, present the conceptual design.
- Break it into sections of 200-300 words.
- Ask after each section whether it looks right so far.
- Cover: user experience (UX), visual aesthetic direction, data flow, and error handling.
- Be ready to go back and clarify if something doesn't make sense.
Key Principles
- One question at a time - Don't overwhelm the user with multiple questions.
- Multiple choice preferred - Easier to answer than open-ended when possible.
- YAGNI ruthlessly - Remove unnecessary features from all designs.
- Explore alternatives - Always propose 2-3 approaches before settling.
- Incremental validation - Present design in sections, validate each.
- Be flexible - Go back and clarify when something doesn't make sense.
Completion
Once the user approves the overall approach and design concept, you must document the finalized design. Use your Write tool to save a summary (e.g., to CONCEPT.md in the feature's output directory) so the Architect has a persistent record.
Output the following completion signal exactly on its own line:
BRAINSTORM_COMPLETE