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gecs

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Actualizado28 de mayo de 2026 a las 09:33

gecs ECS framework API reference — the Entity-Component-System addon for Godot 4.x used by this project. Covers Entity, Component, System, World, QueryBuilder, Relationship, Observer, CommandBuffer, SystemTimer. Use when the task involves ECS architecture: creating entities with components, defining component data classes (C_ prefix), writing game logic systems, querying entities by component composition, entity relationships or links, reactive observers for component changes, safe structural changes during iteration, system tick rates, ECS world setup, debugging ECS queries or cache, or deferred entity destruction. Also trigger on gecs API calls: q.with_all(), ECS.world, ECS.process(), define_components(), cmd.add_component(). gecs has zero LLM training data — without this skill all ECS API calls will be fabricated. NOT relevant for standard Godot subsystems (physics, animation, UI, tilemap, shader, particles, navigation, signals, audio) unless explicitly connected to ECS.

Instalación

Instalar con Codex o Claude Copia este prompt, pégalo en Codex, Claude u otro asistente, y deja que revise la página de la skill y la instale por ti.

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