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game-balance

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Forks3
Actualizado3 de mayo de 2026, 13:39

Numeric balance across game objects with stats — cost curves, transitive vs intransitive systems, dominant strategy detection, sandbagging signals, and anti-degenerate-strategy levers. Use when designing item or weapon stats, pricing storefronts, combat damage/HP/range numbers, upgrade trees, character classes, faction asymmetry, or anywhere two objects have numeric attributes that should relate fairly. Apply when playtesters say 'X is just better,' 'one path always wins,' or 'I never use Y.' Pairs with economy-design (currency flow) and progression-systems (curves over time).

Instalación

Instalar con Codex o Claude Copia este prompt, pégalo en Codex, Claude u otro asistente, y deja que revise la página de la skill y la instale por ti.

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