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game-design

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Actualizado3 de mayo de 2026, 13:39

The mechanic-level evaluation toolkit — apply the 5-Component Framework (Clarity, Motivation, Response, Satisfaction, Fit) to any individual mechanic. Use when designing or evaluating a single mechanic, reviewing whether a feature pulls its weight, debugging why a specific action feels off, comparing alternative implementations of the same mechanic, or doing a first-pass critique on a player-facing feature. For session-level pacing or emotional arcs see experience-design; for moment-to-moment juice see game-feel; for system-of-systems interactions see systems-design. This skill is the per-mechanic lens.

Instalación

Instalar con Codex o Claude Copia este prompt, pégalo en Codex, Claude u otro asistente, y deja que revise la página de la skill y la instale por ti.

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