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level-design

Estrellas23
Forks1
Actualizado30 de junio de 2026 a las 20:32

Use when designing, generating, or reviewing the craft of an individual level, zone, or encounter — layout, wayfinding, structural type, lock-and-key gating, antepieces, arena design, in-level pacing, and the greybox process. Also use to diagnose levels where players get lost, challenge feels unfair, pacing drags, or teaching moments land flat. Triggers on "level design", "level layout", "greybox", "blockout", "wayfinding", "sightlines", "lock and key", "arena design", "encounter design", "the level feels confusing", "players get lost", "chokepoint", "flanking route", "intensity curve", "antepiece", "teach the mechanic", "critical path", "leading lines", "weenie", "breadcrumbs", "level feels boring", "players don't know where to go".

Instalación

Instalar con Codex o Claude Copia este prompt, pégalo en Codex, Claude u otro asistente, y deja que revise la página de la skill y la instale por ti.

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