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Repositorio de GitHub

orkid

orkid contiene 9 skills recopiladas de rygo6, con cobertura ocupacional por repositorio y páginas de detalle dentro del sitio.

skills recopiladas
9
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0
actualizado
2026-04-09
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0
Cobertura ocupacional
1 categorías ocupacionales · 100% clasificado
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Skills en este repositorio

obt-build
Desarrolladores de software

Answer questions about orkid's OBT build system, ork.build.py, CMake structure, module layout, ork.python environment, staging directories, pyext builds, and environment variables. Use when the user asks about building, compiling, CMake, or project structure.

2026-04-09
orklev2-ci
Desarrolladores de software

Answer questions about orkid's ComputeInterface (CI), compute shader dispatch, indirect dispatch, SSBO binding for compute, memory barriers, image/sampler binding, dispatch phases, and PyTorch tensor integration. Use when the user asks about compute shaders, GPU compute, or dispatch.

2026-04-09
orklev2-compositor
Desarrolladores de software

Answer questions about orkid's compositor system, CompositingData/Scene/Technique, render nodes (Forward/Unlit/Picking), post-FX nodes (ACES/HSVG/Bloom/User), output nodes (Screen/RtGroup/VR/File), presets (ForwardPBR/Unlit/Picking), RtGroup render targets, and Python compositor bindings. Use when the user asks about compositing, post-processing, render targets, or rendering presets.

2026-04-09
orklev2-lighting
Desarrolladores de software

Answer questions about orkid's lighting system, light types (point/directional/spot/ambient), LightManager, shadow mapping, light cookies, light probes, forward lighting SSBO layout, EnumeratedLights, and Python lighting bindings. Use when the user asks about lights, shadows, probes, or light management.

2026-04-09
orklev2-particles
Desarrolladores de software

Answer questions about orkid's dataflow-based particle system, emitters (nozzle/ring/line/elliptical), forces (gravity/turbulence/vortex/drag/attractors), renderers (sprite/streak/light), particle materials, pool management, and Python particle bindings. Use when the user asks about particles, emitters, forces, or particle rendering.

2026-04-09
orklev2-pbr
Desarrolladores de software

Answer questions about orkid's PBR material system, GfxMaterial hierarchy, PBRMaterial texture channels (albedo/normal/metallic-roughness/emissive), FreestyleMaterial, IBL/environment maps, BRDF integration, lightmaps, XGM serialization, FxPipeline, shader technique selection, and Python material bindings. Use when the user asks about PBR, materials, IBL, environment maps, or material rendering.

2026-04-09
orklev2-renderer
Desarrolladores de software

Answer questions about orkid's renderer/drawable system, Drawable hierarchy (Model/Instanced/Callback/String/Billboard), DrawQueue triple-buffering, IRenderer sort/draw, RenderQueue radix sorting, renderables (ModelRenderable/CallbackRenderable), SSBO instancing, skinned mesh, and Python drawable bindings. Use when the user asks about drawables, render queues, instanced rendering, or the draw pipeline.

2026-04-09
orklev2-scenegraph
Desarrolladores de software

Answer questions about orkid's scene graph rendering system, Scene/Layer/Node hierarchy, drawables, cameras (CameraData, EzUiCam), lighting (point/directional/spot), probes, SceneGraphViewport, and Python scene composition. Use when the user asks about 3D scenes, models, cameras, lights, or rendering setup.

2026-04-09
orklev2-ui
Desarrolladores de software

Answer questions about orkid's UI widget system, layout, event handling, overlays, property sheets, outliners, toolbars, PrimCanvas, composite widgets, theme engine, and Python UI bindings. Use when the user asks about UI widgets, layout, events, property editors, PrimCanvas drawing, or the overlay system.

2026-04-09