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samurmaykrr
Perfil de creador de GitHub

samurmaykrr

Vista por repositorio de 15 skills recopiladas en 1 repositorios de GitHub.

skills recopiladas
15
repositorios
1
actualizado
2026-02-15
mapa de repositorios

Dónde viven las skills

Repositorios principales por número de skills recopiladas, con su participación en este catálogo del creador y su variedad ocupacional.

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Repositorios y skills representativas

generate-component-documentation
Desarrolladores de software

Generate documentation for new components. Use when writing docs, documenting components, or creating component documentation.

2026-02-15
generate-component-story
Desarrolladores de software

Create story examples for components. Use when writing stories, creating examples, or demonstrating component usage.

2026-02-15
github-pull-request-description
Desarrolladores de software

Write a description to description GitHub Pull Request.

2026-02-15
gpui-action
Desarrolladores de software

Action definitions and keyboard shortcuts in GPUI. Use when implementing actions, keyboard shortcuts, or key bindings.

2026-02-15
gpui-async
Desarrolladores de software

Async operations and background tasks in GPUI. Use when working with async, spawn, background tasks, or concurrent operations. Essential for handling async I/O, long-running computations, and coordinating between foreground UI updates and background work.

2026-02-15
gpui-context
Desarrolladores de software

Context management in GPUI including App, Window, and AsyncApp. Use when working with contexts, entity updates, or window operations. Different context types provide different capabilities for UI rendering, entity management, and async operations.

2026-02-15
gpui-element
Desarrolladores de software

Implementing custom elements using GPUI's low-level Element API (vs. high-level Render/RenderOnce APIs). Use when you need maximum control over layout, prepaint, and paint phases for complex, performance-critical custom UI components that cannot be achieved with Render/RenderOnce traits.

2026-02-15
gpui-entity
Desarrolladores de software

Entity management and state handling in GPUI. Use when working with entities, managing component state, coordinating between components, handling async operations with state updates, or implementing reactive patterns. Entities provide safe concurrent access to application state.

2026-02-15
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