UnityCodeMCPServer
UnityCodeMCPServer contiene 4 skills recopiladas de Signal-Loop, con cobertura ocupacional por repositorio y páginas de detalle dentro del sitio.
Skills en este repositorio
Use this skill always when you need to use execute_csharp_script_in_unity_editor tool to modify scenes, add, remove or modify game objects, components, scriptable objects or perform any other task in Unity Editor using C# scripts. Also covers when and how to use read_unity_console_logs and run_unity_tests tools as part of the same workflow and create or modify favourite scripts used to automate tasks.
Autonomous Unity game-playing skill for AI agents. Provides the complete closed-loop workflow (INIT → SENSE+COMPUTE → ACT → REPEAT) for dynamically discovering game mechanics, reading live state via C# script execution, computing mathematically precise actions, and simulating player input. Use when an agent must play, test, or demonstrate any Unity game in the Editor — regardless of genre (paddle, platformer, shooter, puzzle, etc.). Covers: dynamic scene discovery, trajectory prediction, input simulation (press/hold) and adaptive re-sensing.
Use this skill always when you need to use execute_csharp_script_in_unity_editor tool to modify scenes, add, remove or modify game objects, components, scriptable objects or perform any other task in Unity Editor using C# scripts. Also covers when and how to use read_unity_console_logs and run_unity_tests tools as part of the same workflow and create or modify favourite scripts used to automate tasks.
Use when creating or editing a Python script, utility, CLI helper, one-off automation, or small standalone Python program that should stay as a script instead of becoming a multi-file project.