| name | ss14-localization-code |
| description | Use localized text correctly from SS14 C# code. Use when storing `LocId`, calling `Loc.GetString(...)`, choosing between raw text and localized identifiers, formatting popup/chat/UI strings, or reading localized entity and prototype names from code. |
SS14 Localization In Code
Use this skill when the task changes player-facing C# text or localized identifiers stored in data.
Workflow
- Open
references/localization-in-code.md.
- Open
references/locid-and-component-fields.md when the task stores localization keys in data.
- Open
references/entity-name-and-popup-patterns.md for popup, chat, or entity-name formatting.
- Keep literal user-facing English out of C#.
Reference Map
references/localization-in-code.md
references/locid-and-component-fields.md
references/entity-name-and-popup-patterns.md
../ss14-localization-strings/references/localization-policy.md
../ss14-localization-strings/references/selectors-and-entity-args.md