| name | ss14-mapping-design |
| description | Mapping and game design guidance for SS14-ART-CORE SS14 work, including maps, dungeons, departments, round flow, antagonists, species, accessibility, design proposals, game-area design docs, and player experience review. |
SS14 Mapping Design
Mapping
- Follow mapping standards and checklist docs.
- Keep map content using existing prototypes unless SS14-ART-CORE-specific content belongs under
_Art.
- Validate atmos, power, cameras, telecoms, cargo, evac, arrivals, docking, and spawn points.
- Check missing prototypes and map load failures.
Design
- Prefer design goals and player experience over raw feature lists.
- Check department responsibilities and undesired gameplay.
- Consider accessibility, admin burden, balance, and round-flow impact.
- For proposals, use the proposal/design-doc templates.
Bundled References
references/mapping-checklist.md: map validation areas, common mapping failures, and launch-readiness checks.
references/design-principles.md: core design, department, antagonist, species, accessibility, and proposal review heuristics.
Sources
Use ss14-wizden-docs for mapping guides, department docs, core design principles, accessibility, species guidelines, round-flow and antagonist proposals.