con un clic
Claude-Code-Game-Master
Claude-Code-Game-Master contiene 8 skills recopiladas de Sstobo, con cobertura ocupacional por repositorio y páginas de detalle dentro del sitio.
Skills en este repositorio
D&D-kit combat mechanics — initiative, attack/damage resolution, XP-by-CR awards, combat modifiers, and death saves. Load when a hostile action is declared or combat starts in a campaign whose World Kit is dnd5e. For non-D&D kits, use the generic core (game_core.py) and the active ruleset instead.
The Art of Game Mastering — narration, NPC, pacing, and improvisation wisdom that makes a session feel magical. Load when narrating a scene, voicing an NPC, or pacing a beat. This is the product's soul; internalize it, then play.
Dungeon exploration — lightweight (narrative, default) vs structured (per-room JSON) modes, exit/obstacle handling, and ASCII map symbols. Load when the party enters a cave, ruin, or underground complex.
Skill-check resolution — when to roll, the DC ladder, fail-forward philosophy, and margin-based consequences. Load whenever the player attempts something uncertain ("I try to..."). Resolution runs through the generic core (d20 vs DC); this is the judgment framework for when/how.
Social / NPC interaction workflow — load NPC context, attitude check, social mechanics (Persuasion/Deception/Intimidation/Insight DCs), and persisting NPC memory + consequences. Load whenever the player talks to, persuades, or reads an NPC ("I talk to...", "I ask...").
Status conditions and exhaustion reference (blinded, charmed, frightened, grappled, paralyzed, poisoned, prone, restrained, stunned, unconscious, etc.). Load when applying or resolving a condition. Persist via gm-condition.sh (PC) / gm-npc.sh condition (party) / gm-combat.sh condition (enemies).
D&D-kit leveling — XP thresholds, the level-up ceremony, hit dice by class, and ASI/feat/subclass handling. Load when gm-player.sh xp reports LEVEL_UP in a dnd5e-kit campaign. Non-D&D kits advance via their ruleset progression model (milestone / resource-axis), not this table.
D&D-kit spellcasting mechanics — spell slots by level, casting resolution, and concentration. Load when a player casts a spell in a dnd5e-kit campaign. Spawn the spell-caster agent for spell details. Non-D&D kits use their own ruleset magic systems.