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Claude-Code-Game-Master

Claude-Code-Game-Master contiene 8 skills recopiladas de Sstobo, con cobertura ocupacional por repositorio y páginas de detalle dentro del sitio.

skills recopiladas
8
Stars
135
actualizado
2026-06-09
Forks
24
Cobertura ocupacional
2 categorías ocupacionales · 100% clasificado
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Skills en este repositorio

gm-combat
Desarrolladores de software

D&D-kit combat mechanics — initiative, attack/damage resolution, XP-by-CR awards, combat modifiers, and death saves. Load when a hostile action is declared or combat starts in a campaign whose World Kit is dnd5e. For non-D&D kits, use the generic core (game_core.py) and the active ruleset instead.

2026-06-09
gm-craft
Desarrolladores de software

The Art of Game Mastering — narration, NPC, pacing, and improvisation wisdom that makes a session feel magical. Load when narrating a scene, voicing an NPC, or pacing a beat. This is the product's soul; internalize it, then play.

2026-06-09
gm-dungeon
Desarrolladores de software

Dungeon exploration — lightweight (narrative, default) vs structured (per-room JSON) modes, exit/obstacle handling, and ASCII map symbols. Load when the party enters a cave, ruin, or underground complex.

2026-06-09
gm-skills
Desarrolladores de software

Skill-check resolution — when to roll, the DC ladder, fail-forward philosophy, and margin-based consequences. Load whenever the player attempts something uncertain ("I try to..."). Resolution runs through the generic core (d20 vs DC); this is the judgment framework for when/how.

2026-06-09
gm-social
Desarrolladores de software

Social / NPC interaction workflow — load NPC context, attitude check, social mechanics (Persuasion/Deception/Intimidation/Insight DCs), and persisting NPC memory + consequences. Load whenever the player talks to, persuades, or reads an NPC ("I talk to...", "I ask...").

2026-06-09
gm-conditions
Desarrolladores de software

Status conditions and exhaustion reference (blinded, charmed, frightened, grappled, paralyzed, poisoned, prone, restrained, stunned, unconscious, etc.). Load when applying or resolving a condition. Persist via gm-condition.sh (PC) / gm-npc.sh condition (party) / gm-combat.sh condition (enemies).

2026-06-07
gm-levelup
Trabajadores recreativos

D&D-kit leveling — XP thresholds, the level-up ceremony, hit dice by class, and ASI/feat/subclass handling. Load when gm-player.sh xp reports LEVEL_UP in a dnd5e-kit campaign. Non-D&D kits advance via their ruleset progression model (milestone / resource-axis), not this table.

2026-06-06
gm-spellcasting
Trabajadores recreativos

D&D-kit spellcasting mechanics — spell slots by level, casting resolution, and concentration. Load when a player casts a spell in a dnd5e-kit campaign. Spawn the spell-caster agent for spell details. Non-D&D kits use their own ruleset magic systems.

2026-06-06