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scene-level-baked-sdf-ray-march-renderer

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Actualizado20 de marzo de 2026 a las 15:46

Architecture reference for the scene-level ray march renderer that combines all SDF fields into a single baked 3D texture atlas and renders them with one full-screen quad. Covers the singleton lifecycle, field registry, combined baking, depth compositing, and how it replaces per-object DMRayMarchRenderer instances. Generic — works with any SDF, no per-primitive GLSL formulas.

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