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peer-to-peer-multiplayer

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Actualizado7 de junio de 2026 a las 21:38

Use when starting a multiplayer Godot game from scratch — peer-to-peer with host authority. Build the network architecture top-down so authoritative state, routing rules, and real-time rendering aren't bolted on later. Use BEFORE writing game logic, not after. Trigger on "multiplayer", "peer-to-peer", "p2p", "co-op", "host", "multiplayer architecture", "add multiplayer".

Instalación

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