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c64-sprites

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Actualizado23 de mayo de 2026, 11:45

Commodore 64 hardware sprites (MOBs, movable object blocks): the 24x21-pixel / 63-byte sprite shape, sprite pointers, enabling sprites, X/Y positioning including the X MSB ($D010) for positions past 255, sprite color, multicolor sprites, 2x X/Y expansion, sprite-to-background and sprite-to-sprite priority, and collision detection. Use this skill WHEN you see questions like "how do I make a sprite on the C64", "POKE 53269 enable sprite", "move a sprite past x 255 / $D010 MSB", "$D000 $D015 $D017 $D01C $D01D sprite registers", "set sprite pointer 2040", "multicolor sprite", "expand a sprite", "detect sprite collision $D01E $D01F", or "sprite priority". Pairs with c64-graphics (screen/charset/bank setup) and c64-vic-ii (exact raster timing and chip behavior).

Instalación

Instalar con Codex o Claude Copia este prompt, pégalo en Codex, Claude u otro asistente, y deja que revise la página de la skill y la instale por ti.

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