| name | batocera-roms |
| description | Use when working with ROMs and gamelists on a Batocera cabinet: figuring out which directory a system's ROMs go in, why a game does not appear in the menu, which file formats and extensions a system accepts, curating a large library by hiding rather than deleting, editing gamelist.xml safely, cleaning up multi-disc games, or verifying dumps against No-Intro/Redump DATs. Covers extensionless-ROM-in-zip failures, the 3DO/Opera no-m3u trap, cave3rd, and the es_systems_custom.cfg landmine. Not for shaders/bezels (batocera-display), or ROM directories renamed by a Batocera version upgrade (batocera-maintenance). |
| compatibility | Requires SSH access to a Batocera host (tested on v41-v43). |
Batocera ROMs
Managing the game library: where ROMs live, why they do or don't show up, how to
curate a big collection without deleting anything, and how to verify dumps.
Assumes the connection pattern and safety doctrine from batocera-ops.
System directories
ROMs live in /userdata/roms/<system>/, one directory per system. The directory
name is Batocera's internal system name, which is not always the obvious
one. Don't guess — look it up on the box:
SSHB "grep -E '<name>|<fullname>' /usr/share/emulationstation/es_systems.cfg"
SSHB "ls /userdata/roms/"
Names that trip people up: Cave CV1000 arcade lives in cave3rd (not
cv1000); Odyssey 2 is odyssey2 (renamed from o2em); Half-Life is
halflife (renamed from xash3d_fwgs). Directory renames across versions are
common — the batocera-maintenance migration reference lists the ones that bite.
Why a game doesn't appear
In rough order of likelihood:
- Wrong extension for that system. Each system accepts a fixed set of
extensions; a file with any other extension is invisible to ES. Check the
accepted list:
SSHB "grep -A2 '<system>' /usr/share/emulationstation/es_systems.cfg | grep extension".
A bare .bin is a frequent offender — for many disc systems .bin is not
an ES extension (you need a .cue or .chd).
- It's hidden.
<hidden>true</hidden> in gamelist.xml, or its whole
system is in the ES HiddenSystems list. Hidden games still exist on disk —
this is a feature, see curation below.
- Extensionless ROM inside a zip. ES lists the
.zip, but the emulator
refuses to load it because the inner file has no recognizable extension. See
the formats reference — this fails silently (RetroArch exits ~1s, status 1,
"Could not read content file").
- A custom system-list file overrode the stock list. If a whole swath of
systems vanished, suspect
es_systems_custom.cfg — see the landmine below.
gamelist.xml anatomy
Each system's /userdata/roms/<system>/gamelist.xml is per-game metadata:
<gameList>
<game>
<path>./Super Mario World (USA).sfc</path>
<name>Super Mario World</name>
<desc>...</desc>
<image>./media/images/Super Mario World (USA).png</image>
<hidden>true</hidden>
<favorite>true</favorite>
</game>
</gameList>
<path> is relative to the system dir and includes the extension. It's the
join key to the file on disk.
- Removing the
<hidden> element (or setting it to anything but true) unhides.
- ES rewrites this file on exit. Never edit it while ES is running and then
let ES exit cleanly — it clobbers your edit. Stop ES or SIGKILL-restart it
(see
batocera-ops → emulationstation reference). Back the file up first.
Curation: hide, don't delete
The core methodology for taming a large or messy library, e.g. building a
focused view for an arcade cabinet: set <hidden>true</hidden>, never rm.
Why hiding wins:
- Reversible in one flag. ROMs stay on disk; flip the flag to restore.
- Non-destructive — aligns with the
batocera-ops doctrine on a shared
machine. A wrong call costs a flag flip, not a re-download.
- Composable — you can layer passes (per-game hides, cross-platform dedup,
regional-variant dedup) and roll any one back independently by restoring that
pass's gamelist backup.
Workflow:
- Back up the gamelist(s) you'll touch:
cp gamelist.xml gamelist.xml.bak-<tag>.
- Stop ES (or plan a SIGKILL-restart) so your edits survive.
- Edit
<hidden> flags — scripted for anything past a handful.
- Restart ES and verify counts via the API:
curl -s http://127.0.0.1:1234/systems/<system>/games and count
hidden entries.
Methodology detail (system-level HiddenSystems, cross-platform canonicalization
/ 1G1R, regional and format dedup) is in
references/curation.md. It is method only — bring your
own taste; there are no game lists here.
Multi-disc games
Multi-disc CD games (PSX, Saturn, 3DO, Sega CD…) each show every disc as its own
menu entry by default, cluttering the list. The clean fix — one visible entry
per game, remaining discs hidden, per-disc launch still possible — plus the
disc-swap mechanics that differ by emulator, is in
references/formats-and-quirks.md. A
ready-to-adapt implementation for 3DO is
scripts/fix-3do-multidisc.py. Do not reach for
.m3u on 3DO/Opera — that core doesn't support playlists (a documented trap
the script explains).
Format landmines
Full detail in references/formats-and-quirks.md;
the ones that cost the most time:
es_systems_custom.cfg REPLACES the stock system list, it does not merge.
Drop a custom system definition in as es_systems_custom.cfg and ES boots
with only your custom systems — every stock system disappears. To add a
system, use a differently-named merge file, not es_systems_custom.cfg.
- Extensionless ROM inside a zip → silent load failure.
unzip -Z1 *.zip
and check the inner suffix; rezip with a proper extension.
- 3DO/Opera has no
.m3u support; multi-disc needs the per-entry approach.
- Bare
.bin disc images are invisible on systems whose ES extension list
wants .cue/.chd. Generate a .cue.
Verifying dumps against DATs
To confirm your ROMs are known-good dumps (right data, not just right filename),
verify against No-Intro DATs (cartridges, hash match) and Redump DATs
(discs, extract + hash). Methodology, tiers, and known limits (GD-ROM CHDs that
can't hash-verify, Sega CD CDDA mismatches) are in
references/dat-verification.md, with a
ready-to-run scripts/dat-verify.py.