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TheArcForge
Perfil de creador de GitHub

TheArcForge

Vista por repositorio de 11 skills recopiladas en 1 repositorios de GitHub.

skills recopiladas
11
repositorios
1
actualizado
2026-05-08
mapa de repositorios

Dónde viven las skills

Repositorios principales por número de skills recopiladas, con su participación en este catálogo del creador y su variedad ocupacional.

explorador de repositorios

Repositorios y skills representativas

animation-workflow
Desarrolladores de software

Use when setting up animation in the Unity Editor using MCP tools — creating AnimatorControllers, configuring states and transitions, assigning clips, and editing clip import settings.

2026-05-08
component-design
Desarrolladores de software

Use when you need detailed decision frameworks for MonoBehaviour composition, inter-component communication, single responsibility, and execution order.

2026-05-08
data-modeling
Desarrolladores de software

Use when you need detailed decision frameworks for ScriptableObject patterns, runtime data management, serialization strategies, and data-driven architecture.

2026-05-08
prefab-architecture
Desarrolladores de software

Use when you need detailed decision frameworks for prefab vs variant vs ScriptableObject, nested prefab design, override strategies, and prefab editing workflows.

2026-05-08
prefab-workflow
Desarrolladores de software

Use when creating or editing prefabs in the Unity Editor using MCP tools — saving prefabs, editing prefab contents, creating variants, and applying overrides.

2026-05-08
scene-architecture
Desarrolladores de software

Use when you need detailed decision frameworks for scene structure, additive loading, scene management, transitions, and persistent managers.

2026-05-08
scene-authoring
Desarrolladores de software

Use when building scenes in the Unity Editor using MCP tools — creating GameObjects, setting up hierarchies, configuring components, applying materials, and lighting.

2026-05-08
unity-architect
Desarrolladores de software

Use when making Unity architecture decisions — system design, scope analysis, feature planning. Covers prefab strategy, scene structure, component design, data modeling, and performance considerations.

2026-05-08
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